Most technologies have an „Eureka“ lens/bonus. This bonus is a kind of quest (such as „Meet another Civilization“ or „Build a Quarry“) that, when completed, grants a research credit worth 50% of the science that was previously needed to unlock this technology. Players can get the research credit, whether or not they explore the technology in question. As in previous games, there are many ways to achieve victory. The player can focus on scientific research and become the first to assemble and launch a spaceship and win the space race. The player can focus on a diplomatic victory that requires the support of other civilizations and city-states to the United Nations. In the new cultural system of civilization V, composed of „trees“ of social policy, the cultural victory over the Brave New World Expansion Pack included the filling of five of the ten „trees“ and the completion of the Utopia project (reminiscent of the secret project to Ascent Transcendence in Sid Meiers Alpha Centauri).  An important point that you should remember is that if you`ve already done more than half the research on a technology that is then amplified, you`ve wasted a lot of extra twists in the research you`ve done beyond half the time. So always look, either stimulate ideally before exploring a technology altogether, or at least do before it reaches half the mark to get the best out of your valuable science by rotating.
Players acquire technology by amassing „science“ which represents the amount of science a civilization possesses. Every tower of a civilization produces a lot of science that can be used for research. Each technology costs a certain science to learn; The more science is generated, the shorter the time it takes to find each technology. Players can also source technology from some tribal villages. It is not guaranteed, but it is another good reason to search them and say before someone else does. As in previous versions, cities remain the central pillar of civilization gameplay. A city can be based on a site desired by a unit of settlers manufactured in the same way as military units. The city will then increase in population; Production of units and buildings; And create research, wealth and culture.  The city will also expand its boundaries by one or more tiles at a time, which is essential for the claim of territory and resources. The expansion process is automated and adapted to the needs of the city, but the tiles can be purchased with gold.   Eureka moments are tree-specific tech boosts that will do just that – and will increase your progress toward relative technology – when triggered. We recommend spending some time spending this in the game, as learning the art of timing Eureka moments with your new technological research will be a decisive skill, especially in case of higher difficulties and online games.
Lead designer Jon Shafer reflected on the project and acknowledged criticism of the game`s AI and found that the player`s opponents were „completely enslaved in their game situation and appeared by chance“ and that the AI „floated from one „strategy“ to another without having any real cohesion behind [his] decisions.“  World domination is an option, but the victory condition has been simplified compared to previous games in the series.
https://www.paiser.de/wp-content/uploads/2019/05/logo_paiser_large.png00skrienerhttps://www.paiser.de/wp-content/uploads/2019/05/logo_paiser_large.pngskriener2021-04-09 01:28:402021-04-09 01:28:40Complete A Research Agreement Civ 6